You have to make them play as a guest, but the characters levels and stats do get saved, regardless of whether it's player 1, 2, 3 or 4 levelling them up. ![]() I've been playing this game for a while now, and progress with player 2, 3 or 4 has been saving with no problem. (10-11-2017 07:26 PM)jessman1988 Wrote: The network spamming is fixed! Awesome! Now the only hinderence to the experience is that only player one's progress is saved. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU U class std::runtime_error thrown: Failed to initialize OpenGL renderer. S LDR: Boot from gamelist per doubleclick: done ![]() I tried this game with two different versions and It's still not working! And what does this mean?
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