![]() I've found several anomalies while comparing the TFS files to what is displayed in game. Quote from: Ze0N on June 27, 2012, 10:23:43 am Hey, I want to help out with this project. I already have the map editor reading the TFS files so I'll post screenshots soon. Maybe it could also link the maps together to show it as one big map if it looks at the player spawn data in the MAP files (I haven't looked at these files yet). You could export/import the image for each map and then save back to an IMG/BIN file. I know there is already the TFS viewer, but I think it would be nice to make a program where you give it an IMG/BIN file and then it displays all maps in a treeview. I also had a look at what people have figured out already such as the TFS files and game font etc. I've spent several hours reading up on the PSX and the PS-X EXE format. I know many programming languages but I haven't done much reverse engineering before (apart from a few PC games). I wanted to start reverse engineering it for fun and then I found this thread. I used to love playing this game on PSX and I recently got it working on an emulator. Hey, I want to help out with this project.
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